Building the Virtual Fokker D21

The visual model was built using Flight Simulator Design Shop from Abacus Software. I've probably put less than 200 hours in it. The visual model is comprised of 4 different models, from simple (for distance) to complex. Here are the models:


The firstt model has 23 polygons. I've given it an outline, but no textures.


Some color! The second model has minimal animation, and is just a basic representation of the Fokker D21, with 321 polygons.


The intermediate model has full animations, but many details have been omitted to improve framerates. This model has 3000 polys.


And finally the most complex model. It is 7500 polys, with full animation and detail, including virtual cockpit. I've added as much detail as I dare, including a fully animated props, control surfaces, opening canopy (with the spoiler key), and moving gauges in the virtual cockpit.
Jerry Beckwith flight model


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